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The easiest way to learn all about Vanished Planet is by reading the tutorial.
It explains in detail the first few turns of play and showcases
different elements of the game.
You may need to download the
Adobe Acrobat Reader
and a compression utility like
WinZip
to view the file.

Vanished Planet Tutorial (ZIPped PDF, 2.88 MB)
To download, right-click and choose "Save Target As...".
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| You can complete the Saavyel goal without going to the homeworld, but you only get two points. |
Q. On the 'Thieves' event card, it says to discard half my basic resources if I don't
have a soldier. What if I have an odd number of basic resources?
A. Round down. So if you have only one basic resource card, keep it. If you have three,
discard one; if you have five, discard two, and so forth.
Q. If a player's homeworld is destroyed by the creature, do his mines remain on the board?
A. Yes. When a player is eliminated, all of his resources are lost and all his tags are removed from
the board, but any mines he has remain on the board until destroyed by the creature.
Q. My goal tells me to go to a Homeworld but it's already been destroyed by the creature. Can I still
achieve the goal?
A. Once the Creature consumes a Homeworld, it is gone. You cannot visit the homeworld to complete
a goal because the homeworld no longer exists. The Homeworld goals can, however, be completed
without visiting the homeworld for a reduced number of victory points. See the individual cards
for details. The Unity goal, on the other hand, cannot be completed if any of the
Homeworlds have been destroyed.
Q. I have a Mine card. Can I use it to cancel a Creature Growth?
A. No. When the Creature Growth card is drawn, the creature grows
immediately. An unlaid mine card cannot prevent this. Only a laid mine,
the 'Act of Heroism' event, or the 'Reprieve' event can stop a Creature
Growth. You may use a Mine card to place a mine at any time except during
the resolution of an event. EXCEPTION: When playing with the expansion,
the Gaerhule Heroism racial advantage allows an unlaid mine card to
prevent creature growth due to a creature growth card (see expansion rules
for details).
Q. Does a mine permanently halt the Creature's growth towards a homeworld?
A. No. Say you have built a mine and one of your ships has placed it in the
creature's path. When the creature attempts to advance into the hex where
the mine is placed, the mine detonates and the tag denoting the mine is
removed. This temporarily halts the creature's growth and the creature
will not advance at this point in the game. However, at the next
"creature growth opportunity", the creature will advance into that hex.
So a mine basically stops the creature's growth for one turn.
Nothing can permanently halt the creature's growth.
Q. Can I trade with more than one player on my turn?
A. You may only trade once on your turn. (You may only trade with one person.
You may only trade one card for one card.)
Q. What happens if the bank runs out of resource (or other type) cards?
A. If the bank runs out of a particular kind of card then no more of those cards
are available until the bank is replenished. For example, if a player had three asteroids
tagged but only two Ore cards are available, then the player only collects two Ore cards. The
third card is lost.
The bank is replenished when players turn in cards for building, or when a player trades 4 of
one basic resource for 1 of another kind of basic resource.
On the 'Into the Darkness' goal card, the word 'physicist' should be read 'scientist'.
In the first page of the manual, it should read that 18 ship tokens come with the game, not 24.
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